Chapter I — A Dungeon Strategy

Build above. Battle below.
Descend forever.

iOS·Android·Out now
Read on

I. The World

Every kingdom begins
with a single stone.

Raise a stronghold on the surface — a castle, barracks, mines, farms and an academy. Train warriors, archers, rogues and mages until your barracks brims. Research the dark sciences. Heal the wounded and march again.

Then descend. Beneath every kingdom in Northeld lies a dungeon that goes deeper than the maps it is drawn on. Each floor is harder than the last; each boss guards the loot you need to keep going.

Dungeon floors
6
Unit types
24/7
Background timers
Build your castle — the kingdom of Northeld from above.
— Where every campaign begins.

II. The Loop

Five pillars of conquest

A clean strategy loop, polished for one hand and a small screen. Every step feeds the next; every floor pays for the one above it.

  1. 01

    Build

    Erect halls, forges, libraries, training grounds. The fortress is the heart of every campaign.

  2. 02

    Train

    Forge warriors, archers and mages in your barracks. Timers continue while you sleep.

  3. 03

    Research

    Unlock new branches in your tree — stronger units, sharper steel, deeper magic.

  4. 04

    Descend

    Deploy your squad and auto-battle through procedurally-tuned dungeon waves.

  5. 05

    Ascend

    Loot. Upgrade. Repeat — until there is nothing left below that can stop you.

III. Features

Strategy with weight

Squad Command

Owning a hero is not
the same as fielding one.

Limited deployment slots force you to make real choices, even when your barracks is overflowing. Tag in your tank when the boss arrives. Bench your archer when the corridor narrows. Every encounter rewards a different lineup.

  • Front, mid and back-line positioning
  • Synergies that grow with research
  • Ghost-card dragging — no fat-finger placements
Train a mighty RPG army — Archer, Warrior and Wizard.
The Magic Arsenal

Five spells, unlocked.
Only the slots you've earned.

Lightning to break a line. Heal to keep your front alive a second longer. Poison for the boss that does not flinch. Dark Magic and Fire Blast for when subtlety has failed. Mana regenerates between encounters — you choose what to spend it on.

  • Equipable spell loadout — strict slot count
  • Per-spell levels and damage tuning
  • Mana that ticks back even between dungeons
Cast fantasy magic — Lightning, Heal, Poison, Dark Magic, Fire Blast.
Infinite Depths

Every tenth floor a boss.
Every fiftieth, something worse.

The dungeon does not end. It changes shape. Levels become harder, lighter levels become rarer, the bosses learn from the parties that beat them. The descent is the meta-game.

  • Procedurally-tuned wave difficulty
  • Background completion + push notifications
  • Restartable runs — your barracks survive what you don't
Fight dungeon bosses — a wizard faces the skeleton horde.

IV. Scrolls

Glimpses from below.

A scattered set of dispatches from the deep. Builds, battles, spells and the spoils that follow.

V. The Creed

No fluff.
Just dungeon strategy.

VI. Out now

The gates are
open.

Northeld is out now on iOS and Android. Free to play — the dungeon is waiting.

Northeld app icon — the crowned king casts lightning before his castle.
Northeld Castle Idle RPG · Free · 12+